How Long Do You Have to Wait Before Merchants Have Gold Again in Skyrim

Contents

  • one Eastmarch
    • ane.one Windhelm
    • one.2 Outside Towns
  • 2 Falkreath Concord
    • 2.ane Falkreath
  • iii Haafingar
    • 3.1 Solitude
    • 3.2 Other Locations
  • 4 Hjaalmarch
    • four.ane Morthal
  • 5 The Pale
    • 5.1 Dawnstar
    • 5.2 Other Locations
  • six The Reach
    • vi.one Markarth
    • 6.ii Other Locations
  • 7 The Rift
    • 7.i Riften
    • seven.two Other Locations
      • 7.ii.i Notes
  • 8 SolstheimDB
    • 8.i Raven Stone
    • 8.2 Tel Mithryn
    • eight.three Others
  • ix Whiterun Hold
    • 9.1 Riverwood
    • 9.ii Whiterun
    • nine.3 Other Locations
  • 10 Winterhold
    • 10.1 Winterhold
    • ten.two Higher of Winterhold
  • xi Not Specific to Ane Hold
    • xi.1 Khajiit Traders
    • xi.two Other
  • 12 Notes
  • xiii Bugs

This page summarizes all of the merchants available in Skyrim.

The amount listed nether "Gold" is the base of operations corporeality of gold that the merchant has bachelor to purchase items from the player. Merchants will by and large take 3-forty golden more than listed, because their personal pocket change is added to the merchant-specific gilded. Gilt is reset each time the merchant's inventory is reset or every 48 hours. Merchant golden can be increased in several means:

  • The Master Trader perk increases well-nigh all merchants' gold past 1000. The merchants who have more gold are all identified in the notes of the following tables.
  • The Investor perk allows you to invest 500 gold in sure merchants, subsequently which that merchant will permanently have 500 more golden available. Some merchants are bugged -- they have the dialogue allowing you to pay them 500 gold, but doing and then does not result in whatsoever permanent modify in the merchant'south available gilt. These merchants are not checked in the "Invest" cavalcade in the following tables, only instead the bug is noted on the individual merchant page. Investing in a merchant improves that merchant's disposition towards y'all, which can count towards becoming a Thane in the relevant Hold, if y'all are on the appropriate quest to help members of that hold.

The merchandise column provides information on what type of trade each merchant will buy and sell. In those cases where merchants are not in a typical category, full details are provided on the specific item types they volition buy and sell. Still, for most merchants, ane of the post-obit categories is provided:

Merchant Blazon Buys and Sells Notes
Apothecaries Alchemy-related trade: Brute Parts, Food, Ingredients, Poisons, Potions, Raw Food, Recipes
Blacksmiths Animal Hides, Armor, Arrows, Ore/Ingots, Tools, Weapons
Fences Whatever items These are merely available to people who have joined the Thieves Gild. Each argue has a particular quest that must be completed to brand them bachelor. Fences originally only take 1000 merchant gold, simply that can be increased to 1500, 2250, 3000, so ultimately 4000 gilt past upgrading the guild. They are the just merchants who will purchase stolen appurtenances, unless the Debate perk is unlocked.

Note: Fences cannot be invested in, just are affected by the Chief Trader perk

Full general Goods Will purchase any items and sell a multifariousness of items, commonly of lower value than more than specific merchant types.
Hunters Food, Ingredients
Innkeepers Food, Raw Food Innkeepers tin can never be invested in.
Jewelers Gems; Jewelry; Ore/Ingots; Tools Jewelers can never be invested in, and the Master Trader perk does not bear upon their gold amount.
Spell vendors They will both purchase and sell magic-related merchandise, including spell tomes, soul gems, enchanted clothing, and the like. Additionally, they will buy jewelry, regular wear (but not armor), books, scrolls, staves, and Daedric artifacts.

If the Merchant perk is unlocked, all merchants will buy all types of items. The perk likewise makes some additional items available for purchase. All vendors will sell you items from their personal inventory, perhaps including food, lockpicks, and gems. They volition likewise sell yous whatever bugged items that are in their merchant chests. Most notably, apothecary merchants will sell a dozen ingredients that usually they are unable to sell.

Note that outside of Hunters, Peddlers, and Skooma Dealers, merchants rely on merchant chests for their merchandise, and the chest contains whatever Leveled_Lists it was assigned; this is the main reason Investor and Main Trader only sometimes work, considering both rely on the relevant chest containing Perk-based golden. Hence, while the merchant types listed here can be by and large relied upon to determine what a merchant will buy from y'all, they should exist regarded as guidelines, not rules, for what the merchant will sell y'all - for example, this is why the Skyforge chest contains unique items for sale no other merchant sells, even though information technology is listed as a "Blacksmith" beneath. Whenever ii merchants are listed together in the following tables, it means that the two merchants share the same merchant chest. Therefore, the merchants will ever provide the exact same listing of items, and share the same merchant gold. If one of the people is listed in parentheses, that person only takes over the store if the first person dies.

If you are married then your spouse will open a shop, whose merchant chest is located inside the dwelling house where your spouse lives. If your spouse is on the list below, then he or she will go on to sell the aforementioned blazon of items. Otherwise, your spouse will become a general goods trader.

Eastmarch [edit]

Windhelm [edit]

Merchant Name Shop Name Trade Aureate Invest Master
Ambarys Rendar New Gnisis Cornerclub Innkeeper 100 Yes ☑
Aval Atheron Marketplace Stall General 750 Yeah ☑
Elda Early-Dawn (Nils) Candlehearth Hall Innkeeper 100 Yes ☑
Hillevi Savage-Sea Market Stall Innkeeper 50 Yes ☑
Niranye Niranye'due south House Fence 1000 - 4000 Yes ☑
Marketplace Stall Full general 750 Yes ☑
Nurelion (Quintus Navale) The White Phial Apothecary 500 Aye ☑ Yes ☑
Oengul War-Anvil (Hermir Strong-Heart) Blacksmith Quarters Blacksmith 1000 Yes ☑ Yeah ☑
Revyn Sadri Sadri'south Used Wares General 750 Yep ☑ Yes ☑
Wuunferth the Unliving Palace of the Kings Spells 500 Yes ☑ Yep ☑

Outside Towns [edit]

Merchant Proper noun Store Proper noun Town Merchandise Gold Invest Master
Bolar at Mauhulakh's Longhouse Narzulbur Apothecary 500 Yes ☑
Dushnamub at Mauhulakh's Longhouse Narzulbur Blacksmith 400 Yes ☑
Iddra Braidwood Inn Kynesgrove Innkeeper 100

Falkreath Concord [edit]

Falkreath [edit]

Merchant Name Shop Proper noun Merchandise Golden Invest Master
Babette in the Night Brotherhood Sanctuary Apothecary (also buys Tools) 500 Yep ☑
Solaf Greyness Pine Appurtenances General; sells Blueish Mage Robes 750 Yep ☑ Yeah ☑
Lod Lod's House Blacksmith thousand Yes ☑
Valga Vinicia Dead Man's Drinkable Innkeeper 100
Zaria Grave Concoctions Apothecary 500 Yes ☑

Haafingar [edit]

Solitude [edit]

Merchant Name Store Proper name Merchandise Golden Invest Main
Addvar (Greta) Market Stall Innkeeper 50 Yes ☑
Angeline Morrard (Vivienne Onis) Angeline's Aromatics Apothecary 500 No ☒ Yes ☑
Beirand Solitude Blacksmith Blacksmith 1000 Yep ☑ Yep ☑
Corpulus Vinius The Winking Skeever Innkeeper 100 Yeah ☑
Endarie; Taarie Radiant Raiment Habiliment, Jewelry 750 Yes ☑ Yes ☑
Evette San Marketplace Stall Innkeeper 50 Yes ☑
Fihada (Jawanan) Fletcher Armor, Arrows, Tools, Weapons 750 No ☒ Yes ☑
Gulum-Ei The Winking Skeever Fence 1000 - 4000 Aye ☑
Jala Market place Stall Innkeeper fifty Yes ☑
Sayma Bits and Pieces Full general 750 Yes ☑ Yes ☑
Sybille Stentor (Melaran) Blue Palace Spells 500 Yes ☑ Yes ☑

It is possible to invest endlessly with Angeline. She never loses the dialogue selection to invest, but her permanent base gilded cannot increase, due to a issues.

Other Locations [edit]

Merchant Proper name Store Proper noun Town Trade Gold Invest Primary Notes
Faida Four Shields Tavern Dragon Bridge Innkeeper 100
Feran SadriDG Volkihar Keep Apothecary 500 Hostile to non-vampires
HestlaDG Volkihar Keep Blacksmith 1000 Hostile to non-vampires
RonthilDG Volkihar Go on Full general 750 Hostile to non-vampires

Hjaalmarch [edit]

Morthal [edit]

Merchant Proper name Store Name Merchandise Gold Invest Master
Falion Falion'south House Spells; sells 1 Blackness Soul Precious stone 500 Yes ☑
Jonna Moorside Inn Innkeeper 100
Lami Thaumaturgist'due south Hut Apothecary 500 Yes ☑ Yes ☑

The Pale [edit]

Dawnstar [edit]

Merchant Name Store Proper name Merchandise Golden Invest Main
Frida The Mortar and Pestle Apothecary 500 Yes ☑ Yes ☑
Thoring (Karita) Windpeak Inn Innkeeper 100
Madena The White Hall Spells 500 Yeah ☑
Rustleif; Seren Rustleif'due south House Blacksmith thousand Yeah ☑ Yeah ☑

Other Locations [edit]

Merchant Name Store Name Trade Gilded Invest Master
Agrane PeryvalCC Camp due north of Windward Ruins (?) 750
Hadring Nightgate Inn Innkeeper 100

The Reach [edit]

Markarth [edit]

Merchant Proper name Store Name Merchandise Gold Invest Master
Anton Virane in Understone Keep Innkeeper 100
Bothela (Muiri) The Hag'due south Cure Apothecary 500 Yes ☑ Yep ☑
Calcelmo in Understone Keep Spells 500 Yes ☑ Yeah ☑
Kleppr (Frabbi) Argent-Blood Inn Innkeeper 100
Endon Endon's House Argue 1000 - 4000 Yeah ☑
Ghorza gra-Bagol (Tacitus Sallustius) at the forge near The Hag's Cure
or in Understone Go on
Blacksmith 1000 No ☒ (Yes ☑ ) Yeah ☑
Hogni Red-Arm Marketplace Stall Innkeeper 50
Kerah Market place Stall Jeweler 50
Lisbet (Imedhnain) Arnleif and Sons Trading Visitor General 750 Yeah ☑ Yes ☑
Moth gro-Bagol in Understone Keep Blacksmith 500 Yes ☑ Yes ☑

Ghorza gra-Bagol will have the dialogue option to invest in her shop, only the only pick is to decline, due to a bug.

Withal, the option works only fine with Tacitus Sallustius.
Investing in either one (afterward having fixed the issues mentioned to a higher place) as well invests 500 gold in Moth gro-Bagol, due to some other bug.
PC Both bugs are fixed by the current version of the Unofficial Skyrim Legendary Edition Patch.

Other Locations [edit]

Merchant Name Shop Name Town Merchandise Aureate Invest Chief
Gharol at Burguk's Longhouse Dushnikh Yal Blacksmith 400 Yes ☑
Eydis (Leontius Salvius) Quondam Hroldan Inn Innkeeper 100
Murbul at Burguk's Longhouse Dushnikh Yal Apothecary 500 Yes ☑
Sharamph at Larak'southward Longhouse Mor Khazgur Apothecary 500 Yes ☑
Shuftharz at Larak'south Longhouse Mor Khazgur Blacksmith 400 Aye ☑

The Rift [edit]

Riften [edit]

Merchant Proper noun Store Name Merchandise Golden Invest Master
Arnskar Ember-Main The Ragged Flagon Blacksmith grand Aye ☑
Balimund (Asbjorn Burn-Tamer) The Scorched Hammer Blacksmith 1000 Yes ☑ Yes ☑
Bersi Dear-Hand (Drifa) Pawned Prawn General 750 Yes ☑ Yes ☑
Make-Shei Market place Stall Full general 750 Aye ☑
Vekel the Man (Dirge) The Ragged Flagon Innkeeper 100
Elgrim; Hafjorg Elgrim's Elixirs Apothecary 500 Yes ☑ Yep ☑
Grelka Market place Stall Full general 750 Yeah ☑
Herluin Lothaire The Ragged Flagon Apothecary 500 Yeah ☑
Ungrien Black-Briar Meadery Innkeeper 100
Keerava; Talen-Jei The Bee and Affront Innkeeper 100
Madesi Marketplace Stall Jeweler 750
Marise Aravel Marketplace Stall General fifty
Syndus The Ragged Flagon Blacksmith yard Aye ☑
Tonilia The Ragged Flagon Fence thou - 4000 Aye ☑
Vanryth Gatharian The Ragged Flagon Blacksmith 1000 Yes ☑
Wylandriah in Mistveil Keep Spells 500 Yes ☑ Yes ☑

Other Locations [edit]

Merchant Name Store Proper noun Town Trade Gold Invest Principal Notes
Filnjar Filnjar's House Shor'due south Rock Blacksmith 500 Yes ☑
Wilhelm Vilemyr Inn Ivarstead Innkeeper 100
Florentius BaeniusDG Fort Dawnguard Apothecary, Spells 500 Hostile to vampires
GunmarDG Fort Dawnguard Blacksmith k Hostile to vampires
Sorine JurardDG Fort Dawnguard General 750 Hostile to vampires

Notes [edit]

  • Atub and Garakh at Largashbur were apparently intended to be merchants (apothecary and blacksmith respectively), but do not role as one due to a bug.

SolstheimDB [edit]

Raven Rock [edit]

Merchant Proper noun Store Name Trade Gold Invest Principal Notes
Fethis Alor Alor Firm General 1500 Yes ☑
Garyn Ienth Ienth Subcontract Innkeeper l
Geldis Sadri The Retching Netch Innkeeper 100
Glover Mallory Glover Mallory'south House Blacksmith 2000 Aye ☑
Milore Ienth Ienth Farm Apothecary 1000 Aye ☑

Tel Mithryn [edit]

Merchant Name Shop Name Merchandise Gold Invest Main Notes
Elynea Mothren Tel Mithryn Apothecary Apothecary 1000 Yeah ☑
Neloth Tel Mithryn Staves & Spells 1000 Yes ☑
Talvas Fathryon Tel Mithryn Spells 500 Yes ☑
Revus Sarvani Tel Mithryn Full general 500 Institute on outskirts of the boondocks with his silt strider

Others [edit]

Merchant Proper name Store Name Trade Gold Invest Master Notes
Edla Edla'southward House in Skaal Village Apothecary 50
Baldor Atomic number 26-Shaper Baldor Iron-Shaper'due south House in Skaal Village Blacksmith 1000 Yes ☑
Falas Selvayn Ramshackle Trading Mail service General 750 Yes ☑
Halbarn Iron-Fur Bujold'south Retreat /
Thirsk Mead Hall
Blacksmith 1000 Yeah ☑

Whiterun Concord [edit]

Riverwood [edit]

Merchant Name Store Name Merchandise Gold Invest Master
Alvor Alvor and Sigrid'due south Firm Blacksmith 500 Yeah ☑ Aye ☑
Orgnar Sleeping Giant Inn Innkeeper (besides buys Ingredients) 100
Lucan Valerius (Camilla Valerius) Riverwood Trader Full general; sells Blue Mage Robes, several Spell Tomes 750 Yes ☑ (see bug) Yep ☑

Whiterun [edit]

Merchant Name Store Name Trade Gold Invest Chief
Adrianne Avenicci (Outside) Warmaiden's Blacksmith g Aye ☑ Yeah ☑
Adrianne Avenicci; Ulfberth War-Carry Warmaiden's Blacksmith 1000 Yes ☑ Yes ☑
Anoriath Marketplace Stall Innkeeper fifty No ☒ Yes ☑
Arcadia Arcadia's Cauldron Apothecary 500 Aye ☑ Yes ☑
Belethor Belethor's General Goods General 750 Yes ☑ Yes ☑
Carlotta Valentia Market place Stall Innkeeper l Yes ☑
Elrindir The Drunken Huntsman Armor, Arrows, Food, Tools, Weapons 750 Yes ☑
Eorlund Gray-Mane Skyforge Blacksmith grand - 2500 Yes ☑
Farengar Hugger-mugger-Fire Dragonsreach Spells 500 Yes ☑ Yeah ☑
Fralia Gray-Mane Market Stall Jeweler fifty
Hulda; Saadia (Ysolda) The Bannered Mare Innkeeper 100 Yes ☑
Mallus Maccius Honningbrew Meadery Fence 1000 - 4000 Yes ☑
Sabjorn Honningbrew Meadery Innkeeper 100
  • Anoriath will allow you to invest in his store, merely his bachelor gold will not increment due to a issues.
    • PC Only This bug is fixed past version 2.0.four of the Unofficial Skyrim Patch.
  • Adrianne Avenicci is unique in having access to ii merchant chests; when she is outside during the day, she sells items from a divide chest. When she is inside and the shop is open up, she uses the same chest as Ulfberth War-Behave. The two chests are counted equally separate stores for the purpose of investing. However, you can only invest once.

Other Locations [edit]

Merchant Name Store Name Town Merchandise Gold Invest Master
Mralki Frostfruit Inn Rorikstead Innkeeper 100

Winterhold [edit]

Winterhold [edit]

Merchant Name Store Name Merchandise Gold Invest Master
Birna Birna's Oddments General 750 Yes ☑ Aye ☑
Dagur; Haran The Frozen Hearth Innkeeper 100 Yes ☑
Nelacar The Frozen Hearth Spells 500 Yep ☑

Higher of Winterhold [edit]

Merchant Proper noun Store Location Trade Gold Invest Master Notes
Colette Marence Hall of Countenance Spells (Restoration) 500 Yes ☑
Drevis Neloren Hall of Countenance Spells (Illusion) 500 Yep ☑
Enthir Hall of Attainment Full general 500 Yeah ☑ Stocks a Black Soul Jewel and ii Daedra Hearts
Argue 1000 - 4000 Yeah ☑
Faralda Hall of Countenance Spells (Destruction) 500 Yes ☑
Phinis Gestor Hall of Eyebrow Spells (Agreeableness) 500 Yeah ☑
Tolfdir Hall of Attainment Spells (Alteration) 500 Yes ☑
Urag gro-Shub The Arcanaeum Books 500 Yeah ☑

Not Specific to One Hold [edit]

Khajiit Traders [edit]

Merchant Name Shop Location Merchandise Gold Invest Main
Ahkari Dawnstar or Riften Full general; Sells Moon Sugar and Skooma 750 Yes ☑
Atahbah Markarth or Whiterun Debate 1000 - 4000 Yes ☑
Ma'dran Confinement or Windhelm General; Sells Moon Sugar and Skooma 750 Yes ☑
Ma'jhad Solitude or Windhelm Fence g - 4000 Yeah ☑
Ri'saad Markarth or Whiterun General; Sells Moon Sugar and Skooma 750 Yes ☑
Zaynabi Dawnstar or Riften Fence m - 4000 Yep ☑

Other [edit]

Merchant Name Store Location Trade Gilt Invest Principal
Imperial Quartermaster Near Imperial camps Blacksmith 1000
Stormcloak Quartermaster Nearly Stormcloak camps Blacksmith chiliad
Hunter Randomly anywhere in the wilderness Meat, Hides 3 - 36 *
Peddler Randomly anywhere in the wilderness
(being attacked by bandits or Forsworn)
General Goods 50 - 77
Skooma Dealer Randomly anywhere in the wilderness Moon Saccharide, Skooma, Sleeping Tree Sap 20 - 56
Dremora MerchantDB Summoned to the histrion'south location Heavy armor, Weapons 2000 No ☒ No ☒

*Hunters will not dissipate their wealth when you sell them things. They take theoretically unlimited wealth. It is just that they will only pay up to a sure amount of gold for a single item, or a single stack of items.

Notes [edit]

  • Merchants who are also Trainers add the golden that you pay them for grooming to the gold they conduct in their personal inventory. As such, it then becomes available to be used for bartering as all personal items not equipped can be purchased from a merchant.
  • Resetting the Speech perk tree using the Black Book Waking DreamsDB does not affect investments that you may have previously fabricated with merchants.
  • If you motility your spouse to one of the homesteads added past the Hearthfire add together-on, they will ofttimes wander effectually outside the house where their merchant chest will not be bachelor. To appoint in trade with your spouse, wait until they go inside, or if they are a follower you can ask them to follow y'all and lead them inside.

Bugs [edit]

  • Loading a savegame after trading does not restore a merchant's gold or inventory. For example, if you initiate trading with a merchant who has 750 gilded, sell things to them until they only have xx gold left, then load a saved game, the merchant'due south golden will still be at xx. Any items you lot bought before reloading will also be gone from the merchant'southward inventory.
  • In a related bug, if you completely leave the game and restart, you lot don't have to wait 48 hours for a merchant to reset.
  • Another way to cause a trader to reset prematurely is to save your game, attack them until they become hostile, and and so reload the save.
  • If the vendor'southward gold goes higher up 32767 (the internal 15-fleck limit), then you sell items to them, you do not receive any gold (but will receive Speech experience). This is likely to trigger whenever you buy a lot of expensive items from the merchant (or high level training) earlier selling your goods.

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Source: https://en.uesp.net/wiki/Skyrim:Merchants

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